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AI Insights · Timothy · April 2024

Top 5 Anime Games on Android in Europe Q1 2024

Explore the performance of the top 5 anime games on Android in Europe for Q1 2024, including insights on downloads, revenue, and active users.

Top 5 Anime Games on Android in Europe Q1 2024

The first quarter of 2024 has seen notable performances from the top anime game applications on the Android platform in Europe. Here, we delve into the weekly trends for downloads, revenue, and active users for the top 5 anime games, based on data from Sensor Tower.

ONE PUNCH MAN: WORLD from A PLUS JAPAN experienced significant fluctuations in weekly revenue, starting strong at approximately $29.7K in late January and peaking at $57K in early February. However, by the end of March, revenue had declined to around $1.7K. Downloads followed a similar trend, beginning with an impressive 352K in late January but tapering off to about 11.9K by the end of March. Active users also showed a downward trend, starting at 335.7K and reducing to 79K.

DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. demonstrated strong weekly revenue, beginning with $1M in early January and maintaining a consistent range, peaking again at $431K in late February. Weekly downloads remained relatively stable, with minor fluctuations, averaging around 20K. Active users showed a slight decline from 722.8K to 510.7K by the end of the quarter.

ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., saw moderate weekly revenue peaking at $89.7K in late January. Downloads showed a downward trend, starting at 40K in early January and decreasing to 11.2K by the end of March. Active users remained relatively stable, with a slight decline from 155.3K to 110.8K over the quarter.

CAPTAIN TSUBASA: ACE from Program Twenty Three reported consistent weekly revenue, peaking at $25.1K in early January and gradually decreasing to around $8.2K by the end of March. Weekly downloads started at 19.6K in early January, maintaining a consistent range throughout the quarter, ending at 12.5K. Active users showed a steady increase, starting at 67.2K and reaching 97.3K by the end of March.

DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had substantial weekly revenue, peaking at $510.9K in early January and seeing another spike at $509.6K in mid-February. Downloads showed a significant peak of 41.3K in mid-February, with a steady average of around 13K for the rest of the quarter. Active users started at 287.6K and saw a slight increase to 315.6K by mid-February, before stabilizing at around 250K by the end of March.

For more detailed insights and data, you can visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024